Jul 25, 2006, 02:56 AM // 02:56
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#81
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Frost Gate Guardian
Join Date: May 2005
Location: Isle of Meditation
Guild: Xen of Onslaught
Profession: Mo/Me
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Even with the small bit of information that was provided.. I am very excited on what Guild Wars Nightfall is all about. I know there are many people looking down on this chapter, but as of right now it seems very promising. I do really hope though that the PvE aspect of the game is much more ephasized than Guild Wars Factions. I mean comon, there is still a great handful of PvE goers in the Guild Wars community. =)
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Jul 25, 2006, 03:03 AM // 03:03
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#82
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Krytan Explorer
Join Date: May 2006
Location: My dog let's me crash at her place.
Guild: POB
Profession: R/
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for some reason i kinda doubt there's any new skills for factions characters.
that's the difference between "core" and the expansions. even if they did i'd assume that you wouldn't be able to start a rit in nightfall for instance.
kinda a shame if that's the case after a few more expansions. the sin and rit skill lists (as well as the dervish and paragon's) will start to look really short.
think how much money you won't have to spend getting every skill on your existing characters. rits and sins will be a free ride.
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Jul 25, 2006, 03:16 AM // 03:16
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#83
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Lion's Arch Merchant
Join Date: Feb 2005
Location: New York
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I'm confident Anet won't let us down. be patient they definately will implement alot of things requested by most of us for the past 6 months. we will see a good improvement in this Campaign. Only reason why I'm saying this, is because Nightfall is being made by the developing team that made Proph. Team 2 was ok, I enjoyed Factions. But I really thing Team 1 will do great.
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Jul 25, 2006, 03:23 AM // 03:23
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#84
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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I'd wager that info posted on EBGames is mostly true. If not then who wrote the info about the Guild Wars story? I can't wait
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Jul 25, 2006, 03:29 AM // 03:29
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#85
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Krytan Explorer
Join Date: Dec 2005
Location: NY, New York
Guild: Warlords of Earth [WAR]
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ok this sounds great. especially the henchie stuff and more PvE. I'm starting to get impatient tbh.
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Jul 25, 2006, 03:56 AM // 03:56
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#86
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Ascalonian Squire
Join Date: Jul 2006
Guild: Chaos Heroes
Profession: A/N
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Quote:
Originally Posted by [FnG] Lazz
First time I've posted on here in a while. This is the first time I've heard about Nightfall and one thing I must say - judging by the few pictures that are released, Im not particularly impressed with the character graphics.
I know games shouldn't necessarily be judged on graphics but compared to other games that are coming out around the same time, its graphics will seem inferior and judging by the characters, they don't seem to have improved an awful lot from the origional GW.
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if your gonna complain about low level graphics...tlak about WoW
good god give anet a break
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Jul 25, 2006, 04:00 AM // 04:00
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#87
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Home
Guild: Children Of Orion
Profession: Mo/Me
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Who cares if it seemms like factions, NEW skills and armor man, u gotta love it
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Jul 25, 2006, 04:07 AM // 04:07
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#88
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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^^ great way to look at it lich, *hands lich a cookie*
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Jul 25, 2006, 04:24 AM // 04:24
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#89
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Wilds Pathfinder
Join Date: May 2005
Location: Take me where I cannot stand.
Guild: The Better Part of Valor
Profession: W/N
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Quote:
Originally Posted by Reiden Argrock
I don't see why people think Rit's and Sin's will be getting any new skills.
Nightfall and Factions don't have any tie's. Sin's and Rit's are unique to the factions chapter, as Dervish and Paragon will be unique to Nightfall, and as every 2 new class's will be unique to their chapter.
While it may seem unfair for certain class's to keep getting new skills (the core 6) just consider how many skills are never used anyway..
aside from that, I can't wait, can't wait to equip my war with a scythe
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I'm gonna have to agree with you there. I'm pretty sure that as long as A-Net continues to release chapters that include new professions, there won't be any new skills for the chapter exclusive professions.
However, I can definitely see A-Net releasing Chapter 4 or 5 with no new professions just so they can add new skills to the Chapter 2-4 classes. If A-Net doesn't have to worry about providing 150 new skills for new classes, they can bring all the older professions up to par and then move on again.
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Jul 25, 2006, 04:45 AM // 04:45
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#91
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Pre-Searing Cadet
Join Date: Jul 2006
Profession: R/E
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No trading posts or in-game auctions still? Pity.
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Jul 25, 2006, 04:54 AM // 04:54
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#92
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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i think 20 missions is good
anet please please make sure there enough CE
make sure there is enough for canadains who live west too
please
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Jul 25, 2006, 05:05 AM // 05:05
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#93
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Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
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Quote:
Originally Posted by Gaile Gray
Hey, there,
I need to share something I just posted in another forum, because I think it's really relevant here, too.
I was reading the forums this evening and started to get that déjà vu feeling. Back in 2004, when we announced Guild Wars Prophecies, we saw a lot of retailers pick up on the news and post about the game on their sites. That was good – we appreciated them getting the word out that our game was coming, and they, of course, profited from sharing the info by lining up sales of the preorder and the game.
However, there were some problems with what they posted: Some of it just wasn't factual. For instance, how many veterans remember the "cloth map" that was allegedly going to be part of the Prophecies Collector's Edition? Or how about the supposed "Special Edition" that at least one retailer offered, with a contents list like the CE contents but a price that was $20 lower? Does anyone remember about 412 "release dates," too?
The problem with all these things is: The information did not come from ArenaNet. The information was wrong.
We love to share information. We're excited about Nightfall and can't wait to tell you about it: facts, figures, dates, the whole nine yards! So if we had things nailed down, we would announce details from the rooftops! But things are not locked down yet and neither the box contents nor the game content is finalized. Therefore, we're not making any announcements.
Bottom line: Wait to hear it from ArenaNet. We'll give you the straight info, and as soon as we can.
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Has Gaile commented, then, on whether or not the Assassin and Ritualist are getting new skills?
I find this proposed trend of leaving non-core classes by the wayside disturbing.
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Jul 25, 2006, 05:08 AM // 05:08
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#94
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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Quote:
Originally Posted by Domino
Has Gaile commented, then, on whether or not the Assassin and Ritualist are getting new skills?
I find this proposed trend of leaving non-core classes by the wayside disturbing.
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i think that they should maybe like 5 skills they don't have to be alot. I could use some stars for my asassin
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Jul 25, 2006, 05:11 AM // 05:11
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#95
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Wilds Pathfinder
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Quote:
Originally Posted by Jetdoc
They don't have to stick with the same skill numbers as Factions, ya know...
70 Dervish
70 Paragon
20 x 8 current professions
300
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I really, really hope you are right! I'm not sure if I'd want to play my rit or make a assassin if there weren't any new skills or anything in nightfall...That would really suck if assassins and rits no longer got support....
But i LOVE the customizable henchies! Yay accually being able to do missions when you can't find any players to do it with! Its what I've always dreamed of since I started playing GW!
The hero battle thing sounds cool too.
This isthe coolest news I've heard about nightfall yet, but since it isn't exactly officail, I guess I shouldn't get my hopes up too much yet...
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Jul 25, 2006, 05:19 AM // 05:19
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#96
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/retired
Join Date: Dec 2005
Location: On the Beach
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Everything sounds good so far, but nothing has come straight from Anet so I'm going to hold my breath a little bit longer
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Jul 25, 2006, 05:23 AM // 05:23
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#97
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Wilds Pathfinder
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CUSTOMIZABLE HENCHMEN!!!!! AHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhhhhhhh I"M SO HAPPY!
MY ONE HUNDRED THREADS ON THIS TOPIC HAS BEEN ANSWERED!!! BWUAHAHAHAHAHA
omg this is gonna be RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing sweet. I'm think.. omg I dunno what do to!
I remember even saying in one of my rants about henchmen "If customizable henchmen aren't in chapter 3 I'm not buying and quitting GW."
Last edited by TadaceAce; Jul 25, 2006 at 05:25 AM // 05:25..
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Jul 25, 2006, 05:49 AM // 05:49
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#98
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Funny thing... my factions box says 300 new skills....
I guess under speculation the SIN's and RIT's are screwed
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Jul 25, 2006, 05:52 AM // 05:52
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#99
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Frost Gate Guardian
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how many times is a creeping darkness going to take over?
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Jul 25, 2006, 05:53 AM // 05:53
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#100
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by Gaile Gray
Hey, there,
I need to share something I just posted in another forum, because I think it's really relevant here, too.
I was reading the forums this evening and started to get that déjà vu feeling. Back in 2004, when we announced Guild Wars Prophecies, we saw a lot of retailers pick up on the news and post about the game on their sites. That was good – we appreciated them getting the word out that our game was coming, and they, of course, profited from sharing the info by lining up sales of the preorder and the game.
However, there were some problems with what they posted: Some of it just wasn't factual. For instance, how many veterans remember the "cloth map" that was allegedly going to be part of the Prophecies Collector's Edition? Or how about the supposed "Special Edition" that at least one retailer offered, with a contents list like the CE contents but a price that was $20 lower? Does anyone remember about 412 "release dates," too?
The problem with all these things is: The information did not come from ArenaNet. The information was wrong.
We love to share information. We're excited about Nightfall and can't wait to tell you about it: facts, figures, dates, the whole nine yards! So if we had things nailed down, we would announce details from the rooftops! But things are not locked down yet and neither the box contents nor the game content is finalized. Therefore, we're not making any announcements.
Bottom line: Wait to hear it from ArenaNet. We'll give you the straight info, and as soon as we can.
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That probably was because ANET was SLOW as always.
The company has a BETA event not even 4 days away and there STILL isn't any "official" details about the game. Come on now, most games have plenty of information out about their game months before its released.
Now a description of the game is Posted on EB Games, and all of a sudden, "travesty and lies".
Debunk the thing with the OFFICIAL description already. Or is this one of those, "its coming" moments?
I'm inclined to believe the EB Games description until the "Official" description from Anet.
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